To create this effect, instead of using a Particle Array and a Gizmo, a bomb is being used. It has been placed in the middle of the building, binded to space warp with the building and the falloff has been turned on to give it a good range of effectiveness. No gravity has been added as the building sinks when it is on, but spin and all of the other settings have been adjusted to make it look as natural an explosion as possible.
A sphere gizmo has then been added to the bomb and inserted where abouts the fireball would be when the building explodes. The settings have been adjusted to include an explosion and so that the fireball is of an appropriate size for the explosion.
Motion blur has also been applied to the building so that when the parts of the building fly off in the explosion, during the render motion blur will be seen. The amount of motion blur may need to be tried and tested so that not every single piece has it, but it should look very effective. However, this will add a fair amount to the render time, so that needs to be taken into consideration too.
The render with the motion blur applied can be seen above. The time it took to render this one frame was very lengthy, so I am going to consider decreasing the amount of motion blur to avoid crashes. However, as the scene is so short, it isn't a major issue like it would be for the other scenes, but this will still be taken into consideration for the final render.
Without the motion blur, the scene looks like this. The black smoke is good for the explosion effect, but the fire needs to be adjusted as it isn't showing up during the renders properly, just a black fireball is appearing where the orange fireball should be, which hasn't happened before when I have practised this technique previously.
For this scene and others, they will be rendered as TGA files in case of
any crashes. The quality will still be there, but stopping/starting
will be much easier and piecing all pf the parts together at the end
will be a simple task too. The settings above will just have to be remembered so that the file remains uncompressed and so that the background doesn't disappear.
Another problem to be solved has popped up during the practise render, one which I have never seen before, so this shall be queried next week, but it seems to be a problem with using the metal ray renderer with this particular scene.