The unwrap for the second building was a bit more complicated than the other buildings that have been modelled so far. The mapping itself was more complicated, but also the textures needed to be adjusted and re-sized, as well as some UVW Mapping being applied after.
The amount of layers for this map was very great, so re-naming and merging them down when possible was necessary to avoid confusion and keep things organised and structured.
The building itself was made of reinforced concrete, so the textures reflected that. However the top parts appeared slightly different, so using the material editor and one of the architectural textures, stone was chosen and adjusted to the desired texture.
To avoid having to use UVW Unwrap on the blocks on top of the building (and also so that a 3DS texture could be used) UVW Mapping has been applied and then scaled down appropriately to avoid any distortion or pixelation of the texture.
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