Wednesday, 21 November 2012

Finalising The Scenery

Following on from last week, we have been working together to place the buildings in the completed landscape and scenery area. The water has been added to the harbour area and looks extremely effective.


Buildings have been cloned and adjusted slightly when needed, as well as the same happening to the boats. The ships have also been positioned according to our research, which shows on a map the alignment of the ships on the day of the attack.



As all we were waiting for now was for Dan to finish texturing the planes, we helped with the Daylight System to save time and as we had nothing else to do, it made sense. We used the correct date, time and location on the daylight system and repositioned the place that the sun rose (got to have some artistic licence) so that the area had enough lighting that things could be seen in detail, but so that it all still looked effective. The glistening of the sunlight on the water looks particularly effective.


The shadow softness was then adjusted so that the shadows were softer, and the intensity of the sun was also played around with till we got the settings that we felt looked right. Using this system with the sky and sun also saved the problem of trying to make clouds and a sky for the background in Photoshop. However, the rendering for all this is going to take a long time when we animate, so we have to ensure that we all leave sufficient time for the rendering. I personally aim to have the majority of my animating finished by the back end of next week, rendering along the way as I go and saving the renders as individual images due the amount of crashes that will most likely happen.

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