Wednesday, 24 October 2012

Building 2 Progress

The second building that has been modelled today is the Naval Supply Depot, a reinforced concrete storehouse. My sketch is based off pictures that I have researched and has helped aid my modelling.


This building is slightly more complicated than the last one - there was a lot more windows to extrude and inset. When applying UVW Unwrapping to the object to arrange the map for Photoshop later, there was a slight problem:


Even with the map open in 3DS Max to reference where each polygon was, it would still prove too difficult to apply textures. To combat this, normal mapping and a lot of careful selecting of polygons was used, with the 'ignoring backfacing' option selected.


The mapping is now much easier to follow, so this method will be used when more complicated buildings are made again and need unwrapping applied to get decent texturing.

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