Another feature of the Naval Supply Depot Building is that it has a flag on top of the building. To create this, a flat box was added onto the cylinder, then modified to be a cloth. The object properties of the cylinder also needed to be adjusted so that it is now a collision object and can be linked to the flag.
When stimulating the action of the flag, as there was no force making it flow, it simply just flopped down like a flag would be if there was no wind. So the next course of action was to apply wind to the flag.
Next, in the modifier panel, the wind force needed to be added to the object and put into simulation, instead of just simply being present in the scene. This way, the flag not only has the appearance of a flag, but is also constantly blowing in the wind like a flag would be. In the animation, the speed and turbulence of the wind can be adjusted considering the amount of planes, bombs etc. that would be affecting the wind. In this instance, the wind object had to be lowered, moved closer to the flag and to point upwards slightly to give the appearance of a standard flag blowing in the wind.
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