The next building that I am working on is the Naval Air Station, which will be the place for the models of the planes to be in the animation.
The main feature that I have firstly been working on is making the object hollow and adding the amount of polygons needed to make the small glass pannelled windows.3DS Max doesn't seem to like buildings being hollow, so I may have to add some more features later on to make polygons on both the inside and outside to ensure that it renders correctly. But, so far, this is what I have achieved:
I really like the effect that extruding and insetting all of the polygons has given the end parts of the buildings, so once the correct textures are applied, this should look rather effective. However, using the UVW Unwrapping could prove to be a huge problem in itself, so I will see how that can be resolved when reaching that part (I aim to have started texturing all of the buildings next week). I will also combat the issue of the inside looking too dark and hollow by possibly cloning each part and rotating by 180 degrees so that the inside can be textured properly as well.
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